Attracting High School Students to Computing: A Case Study with Drag-Drop Interfaces
Marvin Andujar, Lauren Aguilera, Luis Jimenez, Farah Zabe, Jugal Shah, Yerika Jimenez, Patricia Morreale, Kean University, United States
EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The research project described here presents a study of two programming environments, Alice and Android App Inventor, which were used to introduce high school student to computer science. The interfaces were used to teach the students computing fundamentals and provide them with exposure to computing. The objective of the research study was to determine if student interest in majoring in computer science at the college and university level increased. The research presented here provides results which demonstrate that, even with a limited amount of instructional time, student interest in computing can be positively influenced, particularly as measured by gender groups.
Andujar, M., Aguilera, L., Jimenez, L., Zabe, F., Shah, J., Jimenez, Y. & Morreale, P. (2012). Attracting High School Students to Computing: A Case Study with Drag-Drop Interfaces. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 525-530). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
© 2012 Association for the Advancement of Computing in Education (AACE)
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