A Case Study of a Virtual World Application for Learning
William Young, Yiing Zhong, Sertac Ozercan, Stephen Carroll, Qing Zhu, Chang Liu, Ohio University, United States
EdMedia + Innovate Learning, in Toronto, Canada ISBN 978-1-880094-81-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Virtual worlds are gaining popularity as a tool for communication, teaching, and for other social interactions. However, creating virtual worlds remains a challenge for ‘average users’ who do not have a substantial amount of technical expertise in programming or 3D design. This is because users often have to be able to write scripts or model 3D objects with computer programming technologies that are often proprietary to the virtual world platform they want to use. Thus, the ‘average user’, of a virtual world must have a variety of technical expertise in order to create a virtual presence. iVirtualWord is a project developed by the Ohio University’s VITAL Lab that aims to solve these problems by allowing ‘average users’ to create their own digital presence. The focus of this paper is to inform the masses about iVirtualWorld as well as introduce a brief case study of how the new tool was utilized by an Appalachian middle school in Ohio.
Young, W., Zhong, Y., Ozercan, S., Carroll, S., Zhu, Q. & Liu, C. (2010). A Case Study of a Virtual World Application for Learning. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3875-3880). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).
© 2010 Association for the Advancement of Computing in Education (AACE)