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Developing a Game-based Learning Environment in Classrooms: A Conceptual Model
PROCEEDINGS

, National Kaohsiung University of Applied Science, Taiwan ; , The Pennsylvania State University, United States

Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This study presents a conceptual model for developing a game-based learning environment. This model adopts a role-playing strategy in a digital gaming environment by considering the educational theory of TPCK (Technological Pedagogical Content Knowledge) that integrates pedagogical knowledge, content knowledge, and technological knowledge. The model includes three different modules: (1) input module, (2) developmental process module, and (3) evaluation module from the perspective of input-process-output.

Citation

Wu, W.H. & Chen, W.F. (2010). Developing a Game-based Learning Environment in Classrooms: A Conceptual Model. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2115-2117). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 15, 2019 from .

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