An Exploration of Factors Affecting Teachers’ Use of Video Games as Instructional Tools
Jeffrey Ertzberger, UNC Wilmington, United States
Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
The purpose of this exploratory study was to determine the factors that would assist or deter K-12 teachers in the use of video games as instructional tools. The study involved 390 teachers and pre-service teachers completing an online survey. Results indicate important factors in promoting the use of video games would be games aligned to curriculum, pre-made template games, reliable technology, and hands on training. Participants indicated the biggest deterrents to the use of video games were the expense of video games, lack of time to create video games, lack of relevance to curriculum, and lack of the needed technology. Conclusions from the study include: (a) the a need for increased awareness as the participants had little knowledge of video games, and (b) easily created or modified video games are needed in order to facilitate the integration of video games into instructional strategies in the K-12 environment.
Ertzberger, J. (2009). An Exploration of Factors Affecting Teachers’ Use of Video Games as Instructional Tools. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1825-1831). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).