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Using an Educational Computer Game to Teach History in a Pedagogical Laboratory
PROCEEDINGS

, University of Louisiana at Lafayette, United States ; , Georgia State University, United States ; , , University of Louisiana at Lafayette, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Many students are not motivated to learn history. In social studies classrooms, history is usually taught as facts to memorize, but not as one that provides students with opportunities to sharpen their analytical thinking skills. Researchers have used commercial games to teach world history. However, there were many issues in using the games in the classrooms. Much work is needed to address these issues and explore ways in integrating computer games into social studies classrooms. We described our efforts in using Making History to teach the World War II in a pedagogical laboratory where pre-service teachers developed and tried out innovative curriculum with the help of expert teachers. We also provided a rationale for the project, the procedures in preparing the pre-service teachers for the laboratory experience, the lessons delivered by the pre-service teachers, and the lessons we learned from this project.

Citation

Williams, D., Lai, G., Ma, Y. & Prejean, L. (2008). Using an Educational Computer Game to Teach History in a Pedagogical Laboratory. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1847-1852). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 10, 2019 from .

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