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Application of Online Games in Teacher Preparation for Social Studies Instruction
PROCEEDINGS

, Shippensburg University, United States

Society for Information Technology & Teacher Education International Conference, in San Antonio, Texas, USA ISBN 978-1-880094-61-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Kids today grow up with playing various video games as a way of learning, known as learning from "gameplay". There are many free and readily available online games integrated with social studies curriculum and standards. This paper will demonstrate how to integrate various online games into specific curriculum contents to engage the 21st century kids - the digital natives to learn social studies. Game application steps include game evaluation, content matching, standards alignment, learning objective development, class activity organization, and assessment.

Citation

Liu, H. (2007). Application of Online Games in Teacher Preparation for Social Studies Instruction. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 3563-3567). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 22, 2019 from .

Keywords