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E-Publishing’s Impact on Learning in an Inclusive Sixth Grade Social Studies Classroom
Article

, Tarleton State University, United States

Journal of Interactive Learning Research Volume 19, Number 3, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This study combined the use of student authored books and the use of children's literature with a process created by Conden and McGuffee (2001) described as e-publishing, which uses students authoring book software called RealeWriter. The purpose of the study was to determine if e-publishing assistive technology impacted learning in a social studies class of 136 sixth grade students included in three school designation groups: special needs, gifted and talented, and regular education. In addition, content learning was examined by descriptive statistics using two subjects representing each school designation group, a total of six key informants. A one-way ANOVA test was conducted comparing special needs, gifted and talented, and regular education students' learning scores. The school designation group was a significant factor impacting content unit score gain [F (2, 127)=6.6, p=.002]. Tamhame T2 post hoc tests revealed gifted and talented students significantly (p<.05) outperformed special education and regular education students' learning from the e-publishing process. According to descriptive statistics, all students regardless of school designation grouping improved in learning from the e-publishing process. This study concluded that all students, especially gifted and talented students, benefit from e-publishing. Educational technology, such as RealeWriter's e-publishing process, has a place beside pedagogically sound practices. This study found the use of children's literature as a content medium in social studies accommodated e-publishing instruction advantageously.

Citation

Gentry, J. (2008). E-Publishing’s Impact on Learning in an Inclusive Sixth Grade Social Studies Classroom. Journal of Interactive Learning Research, 19(3), 455-467. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved March 22, 2023 from .

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