
PREVIEW: Of Using Distributed Virtual Reality in Construction Scheduling Education
PROCEEDINGS
Mary Green, Tulio Sulbaran, The University of Southern Mississippi, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Honolulu, Hawaii, USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
Hardware and Software needed to implement Distributed Virtual Reality (DVR) environments as a teaching tool in the universities has developed to the point where it is possible to provide students with hands-on learning experiences without the expense and safety issues associated with real life experiences. Furthermore, today's students use technology equivalent to DVR when they play with the more popular Internet accessible console and computer games, so they are comfortable with it. Unfortunately, many educational institutions do not utilize DVR despite its capabilities and pedagogical potential. Specifically, many engineering and construction classes still use 2D drawings (blue prints) and Gantt/bar charts to discuss construction scheduling. The purpose of this paper is to provide a preview of an ongoing project to develop a prototype using DVR environments to enhance construction scheduling learning experience.
Citation
Green, M. & Sulbaran, T. (2006). PREVIEW: Of Using Distributed Virtual Reality in Construction Scheduling Education. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 51-56). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 16, 2019 from https://www.learntechlib.org/primary/p/23658/.
© 2006 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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