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Teachers Attitudes & Behaviors about Computer-Based Games as Learning Tools in Mathematics Classrooms
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, Mew Mexico State University, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-37-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

As computer-based games gain inclusion within the younger population sector, the proper strategies for implementation on educational settings have been less discussed. According to Russell et al. (2003), technology used by teachers is strongly influenced by their own attitudes towards that technology. A research and development team is currently in the final stage of game development, which mainly targets the implementation of three early algebra computer-based games and accompany teaching materials. In this study, current in-service teachers’ attitudes and behaviors about the implementation of game-based learning tools are being observed and documented as they can influence the successful inclusion of computer-based games in mathematics classrooms.

Citation

Torres Castillo, R. (2019). Teachers Attitudes & Behaviors about Computer-Based Games as Learning Tools in Mathematics Classrooms. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2237-2242). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved January 19, 2020 from .

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