You are here:

The Effectiveness of Virtual Science Experiments

, , Nippon Institute of Technology, Japan

EdMedia + Innovate Learning, in Vancouver, BC, Canada ISBN 978-1-939797-24-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC


To improve the presence of Virtual Science Experiment, we have developed the See-Through Movie Mapping technique which enables the projection mapping of actual videos or CG animation on 3D shaped models endlessly. By using it, we produced teaching materials including various kinds of fluid animation, which are Fire, Steam or Boiling water for example. Furthermore, we have developed the software which can make endless animation file automatically from just one image file. It performs repeated translation, repeated vibration or repeated changing intensity on specified parts of pixels of image. And we have also developed the 3D stereoscopic CG animation browser which can display 3D shaped models flying out from the front face of the liquid crystal display and students can move or rotate it by mouse and key commands. In order to investigate the effect of it, we have produced science teaching materials for junior high school students and 64 students tried to challenge this experiment.


Matsuda, H. & Shindo, Y. (2016). The Effectiveness of Virtual Science Experiments. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1577-1585). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved November 18, 2019 from .