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Effects of Digital Learning Objects in Teaching Realtime System
PROCEEDING

, Computer Engineering Department, Jose Rizal University, Philippines ; , University of the Philippines School of Library and Information Studies, Philippines

Society for Information Technology & Teacher Education International Conference, in Savannah, GA, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

The study presented the Realtime System learning objects model and aimed to determine its effect on teaching Realtime System. The descriptive-developmental design was used during the development stage. An interest inventory was used as instrument in determining topics and types of learning objects to be used in the development of materials for the course. The experimental method of research was employed using randomized pretest and posttest design during the validation stage. The respondents consisted of 50 students who were divided into experimental and control groups. Twenty-five students comprised the experimental group using the developed model. The other twenty-five students were taught in a blended learning approach. The study revealed the effectiveness of the new model in teaching Realtime System, hence learning facilitators should make use of digital learning objects in other courses and that further studies be done by conducting the experimental and empirical investigation.

Citation

Dasig Jr., D. & Pascua, S. (2016). Effects of Digital Learning Objects in Teaching Realtime System. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1488-1498). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved July 13, 2020 from .

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