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Motion Games and Thinker Tools: Using Prior Simulations to Promote Learning about Motion
PROCEEDINGS

, Iowa State University, United States ; , Des Moines Community School District, United States ; , , , Iowa State University, United States

International Conference on Mathematics / Science Education and Technology, Publisher: Association for the Advancement of Computing in Education (AACE)

Abstract

This presentation demonstrated computer software that helps students better understand Newton's first law. Two studies of effectiveness of the software were reported. The first found that males benefited from use of a fanciful version of the software. but females did not. The male oriented scenario used in the simulation and the lower interest and prior experience of females in physics may have made more difficult for females to transfer the computer experience to the first law concepts taught in the chapter. A second study, using software that more explicitly related itself to the chapter, found that both male and females students profited from prior use of the simulation. They developed and demonstrated a better conceptual understanding of the implications of the first law. The results suggest that, contrary to much current practice, simulations may be more effective instructional tools if used prior to more direct instruction.

Citation

Andre, T., Haselhuhn, C., Kreiter, K., Baldwin, W. & Leo, C. (2000). Motion Games and Thinker Tools: Using Prior Simulations to Promote Learning about Motion. In Proceedings of International Conference on Mathematics / Science Education and Technology 2000 (pp. 29-32). Association for the Advancement of Computing in Education (AACE). Retrieved August 19, 2019 from .

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