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Development of a 3D Virtual Learning Environment to Address Misconceptions in Genetics
PROCEEDINGS

, , Centre for IT in Higher Education, South Africa

EdMedia + Innovate Learning, in Lugano, Switzerland ISBN 978-1-880094-53-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper describes the development of the genetics component of an educational adventure game, Zadarh, aimed at addressing learning misconceptions in biology, in the context of the appropriate application of theories of learning, and reflects on the processes used in designing the story and developing puzzles. Although there are elements of games that may reflect constructivist principles for learning, the design must be guided by a clear relationship between pedagogical principles and game design elements to deliver an engaging learning experience for the learner. The implementation of the design was guided by a number of conceptual models, namely the Game Object Model (GOM) and Game Achievement Model (GAM). Both clearly describe the relationship between learning objectives, story and puzzles, but greater guidance is suggested in guiding the design of puzzles.

Citation

Baxter, D. & Amory, A. (2004). Development of a 3D Virtual Learning Environment to Address Misconceptions in Genetics. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1256-1263). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE). Retrieved November 18, 2019 from .

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