Journal of Interactive Learning Research
2019 Volume 30, Number 3
Editors
Richard E. Ferdig
Table of Contents
Number of articles: 6
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How Gamification Can Foster Motivation and Collaboration in Blended Learning: A Mixed Methods Case Study
Klaudia Bovermann, FernUniversität in Hagen, Germany, Germany; Theo Bastiaens, Open Universiteit, Heerlen, Netherlands
This study investigated the use of gamification in blended learning for a bachelor’s degree class in educational technology. Points and leaderboards in class were implemented to research the... More
pp. 275-300
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An Integrated Pedagogy for Teaching Sung and Chanted iban Traditional Poems(leka main)
Rosline Sandai & Che Ton bt Mahmud, Universiti Pendidikan Sultan Idris, Malaysia; Doblin Sandai, Universiti Sains Malaysia, Malaysia
The research identifies the contents of sung and chanted traditional poems which are integrated into the narrative-based pedagogy. It examines the musical instructional strategies for teaching the... More
pp. 301-326
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Impact of Technology on Post-Secondary Classroom Culture: A Critical Literature Review
Susan W. Bontly, Cynthia Gomez, Samar M. Khalil & Tahani Fouad Mansour, New Mexico State University, United States
Today’s adult student has several expectations for their post-secondary learning environment (Hofmann, 2015). Numerous studies have been conducted regarding how technology has impacted the learning... More
pp. 327-346
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Adapt and They Shall Come: Aspects of Online Teacher-Parent Collaboration in 6 Case Studies with At-Risk Students
Alexandros Kofteros & Thanasis Hadzilacos, Open University of Cyprus, Cyprus
This paper describes a collateral finding from an educational intervention with at-risk primary school pupils in which parents were called to leverage teacher's adaptive teaching efforts for their ... More
pp. 347-363
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Fostering Video Sharing and Discourse Among STEM Educational Researchers in a Multimodal Environment
Joni Falk, Debra Bernstein & Brian Drayton, TERC, United States
Multimedia environments provide multiple resources for expression, collaboration, and knowledge-creation. Yet there is much to be learned about the design of such environments, the forms of... More
pp. 365-395
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Observable, Traceable, Autograded Computer-Mediated Collaborative Learning: A Pilot of Scalable Team Design in the Engineering Classroom
Ronald DeMara, Soheil Salehi, Richard Hartshorne, Baiyun Chen & Eman Saqr, University of Central Florida, United States
The Group Learning At Significant Scale (GLASS) approach is developed to increase the scalability and efficacy of student design teams during large class sessions. GLASS utilizes freely available... More
pp. 397-424