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Journal of Interactive Learning Research

October 2012 Volume 23, Number 4


Gary H. Marks

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Table of Contents

Number of articles: 5

  1. A new design approach to game-based learning

    Lasse Juel Larsen, Knowledge Lab, University of Southern Denmark, Denmark

    ** Invited as a paper from ED-MEDIA 2011 ** This paper puts forward a new design perspective for game-based learning. The general idea is to abandon the long sought-after dream of designing a... More

    pp. 313-323

  2. Elementary Teacher Candidates’ Perception of Integration of Online Activities in Traditional Classes

    Qiuyun Lin, Plattsburgh State University of New York, United States

    This study explored the role of the incorporation of web-based activities in augmenting student engagement and interaction in a traditional course. Data were collected in two semesters from four... More

    pp. 325-347

  3. Virtual Characters: Visual Realism Affects Response Time & Decision-Making

    Bernadette Sibuma, Education Development Center, Inc., United States

    This study integrates agent research with a neurocognitive technique to study how character faces affect cognitive processing. The N170 event-related potential (ERP) was used to study face... More

    pp. 349-360

  4. The Design of Scaffolding in Game-based Learning: A Formative Evaluation

    Sheri Weppel, Mj Bishop & Hector Munoz-Avila, Lehigh University, United States

    Instructional games fluctuate between “restricted play” and “free play.” Highly structured games with lots of corrective feedback can be less engaging, whereas unstructured games with minimal... More

    pp. 361-392

  5. Civic Participation Among Seventh-Grade Social Studies Students in Multi-User Virtual Environments

    Laura Zieger, New Jersey City University, United States; Matthew Farber, Valleyview Middle School, United States

    Technological advances on the Internet now enable students to develop participation skills in virtual worlds. Similar to controlling a character in a video game, multi-user virtual environments, or... More

    pp. 393-410