Journal of Educational Multimedia and Hypermedia
July 2007 Volume 16, Number 3
Editors
Gary H. Marks
Table of Contents
Number of articles: 7
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PREFACE: Learning and teaching with electronic games
Richard E. Ferdig, University of Florida, United States
(no abstract) More
pp. 217-223
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Towards a Framework for Understanding Electronic Educational Gaming
Meredith DiPietro, Richard E. Ferdig, Jeff Boyer & Erik W. Black, University of Florida, United States
Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become... More
pp. 225-248
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New media resistance: Barriers to implementation of computer video games in the classroom
John W. Rice, University of North Texas, United States
Computer video games are an emerging instructional medium offering strong degrees of cognitive efficiencies for experiential learning, team building, and greater understanding of abstract concepts.... More
pp. 249-261
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Third generation educational use of computer games
Simon Egenfeldt-Nielsen, IT University of Copenhagen, Denmark
This article outlines the characteristics and problems related to edutainment and of the associated research studies demonstrating that learning outcomes looks promising. The article suggests that ... More
pp. 263-281
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First steps and beyond: Serious games as preparation for future learning
Debbie Denise Reese, Wheeling Jesuit University, United States
Electronic game technologies can prepare novice learners for future learning of complex concepts. This paper describes the underlying instructional design, learning science, cognitive science, and ... More
pp. 283-300
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Gaming literacies: A game design study in action
Katie Salen, Parsons The New School of Design, United States
Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21st century. Game-making is especially well... More
pp. 301-322
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Game literacy in theory and practice
David Buckingham & Andrew Burn, Institute of Education - University of London, United Kingdom
If we intend to teach through educational media, we also have to teach about those media. This article explores the implications of this perspective for the use of computer games in the classroom. ... More
pp. 323-349