Role-Playing a Legend in Virtual Reality
Academic Exchange Quarterly Volume 7, Number 2, ISSN 1096-1453
Reports a case study of thirteen college students engaging in a role-play activity of a Maui legend in a virtual reality environment. Immersed in the authentic cultural environment, the students not only interacted with the environment and each other, but recreated the legend based on their interpretation of the culture. (CAK)
Ge, X., Lee, J. & Yamashiro, K.A. (2003). Role-Playing a Legend in Virtual Reality. Academic Exchange Quarterly, 7(2), 257-261.