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Playing Computer Games Versus Better Learning
PROCEEDINGS

,

Eastern Educational Research Association,

Abstract

This study investigated whether kindergarten students who played Sony Play Station (Lightspan) computer games learned better than peers who did not play such games. Participants were 47 African-American kindergartners from two classes of an urban school in the Northeast. A pretest and posttest with control group design was used in the study. The experimental group played the games for 40 minutes per day in school for 11 weeks. The Wide Range Achievement Test-R3 was used for measurement. Findings from data analysis via ANCOVA indicated that the experimental group made significantly more gains in the spelling and decoding areas. No difference was found in the math area. (Contains 19 references.) (Author/EV)

Citation

Din, F.S. & Caleo, J. (2000). Playing Computer Games Versus Better Learning. Presented at Eastern Educational Research Association 2000. Retrieved March 28, 2024 from .

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