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Spontaneous Interaction between Kindergarten Children and Computers. A Case Study of the Project Discetech-Bimbotech. PROCEEDINGS

, , , , Politecnico di Milano

EdMedia: World Conference on Educational Media and Technology, in Norfolk, VA USA ISBN 978-1-880094-42-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

The project Discetech, started in 1996, in Northern Italy, with the aim of experimenting the introduction of new technologies within the teaching-learning activities of high school classrooms. Since 1998, a similar project, Bimbotech, has been developed for initial classrooms (from 4 to 10 years old children). Several hundreds of experiments, involving several thousands of pupils have been carried on by the teachers, previously instructed and assisted by the staff of the projectThis paper briefly introduces the Discetech-Bimbotech project, and then closely examines one of the most interesting Bimbotech experiment's: the organization, the phases, the results and the lessons learned are analyzed. The last section describes how the work will proceed, in order to understand better some pedagogical issues, and also how to disseminate the experience to other classrooms and other teachers.

Citation

Rega, I., Petazzi, S., Torrebruno, A. & Paolini, P. (2001). Spontaneous Interaction between Kindergarten Children and Computers. A Case Study of the Project Discetech-Bimbotech. In C. Montgomerie & J. Viteli (Eds.), Proceedings of ED-MEDIA 2001--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1536-1537). Norfolk, VA USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 19, 2017 from .

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