A Computing Experience to Motivate Children to Complex Performances
Journal of Computing in Childhood Education Volume 8, Number 4, ISSN 1043-1055
Investigated second graders' ability and motivation to create and manipulate simulations using KidSim software. Found that using KidSim was a motivating experience and the students were able to develop complex simulations. The dominant motivational factors were the freedom to create original characters and the rules to direct them. Other motivators were fantasy, challenge, curiosity, and personal ownership. (Author)
Howland, J., Laffey, J. & Espinosa, L.M. (1997). A Computing Experience to Motivate Children to Complex Performances. Journal of Computing in Childhood Education, 8(4), 291-311.
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A Case Study on the Knowledge Construction of Learners through Participative Designing and Developing in a Game Making
Jaeyeob Jung, Korea National University of Education, Korea (South); Jeesook Song, Yangsan Elementary School, Korea (South); Yongsun Cho, Dongduk Womens University, Korea (South)
EdMedia + Innovate Learning 2012 (Jun 26, 2012) pp. 2004–2012
YOVAN ESHET, JOEL KLEMES & LYN HENDERSON, James Cook University, Australia
Journal of Computers in Mathematics and Science Teaching Vol. 19, No. 3 (2000) pp. 211–236
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