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A Computing Experience to Motivate Children to Complex Performances

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Journal of Computing in Childhood Education Volume 8, Number 4, ISSN 1043-1055


Investigated second graders' ability and motivation to create and manipulate simulations using KidSim software. Found that using KidSim was a motivating experience and the students were able to develop complex simulations. The dominant motivational factors were the freedom to create original characters and the rules to direct them. Other motivators were fantasy, challenge, curiosity, and personal ownership. (Author)


Howland, J., Laffey, J. & Espinosa, L.M. (1997). A Computing Experience to Motivate Children to Complex Performances. Journal of Computing in Childhood Education, 8(4), 291-311. Retrieved July 23, 2019 from .

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