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Cognitive Play and Mathematical Learning in Computer Microworlds


Journal of Research in Childhood Education Volume 8, Number 2, ISSN 0256-8543


Uses the constructivist principle of active learning to explore the possibly essential elements in transforming a cognitive play activity into mathematical activity. Suggests that for such transformation to occur, cognitive play activity must involve operations of intelligence that, yield situations of mathematical schemes. Illustrates the arguments by describing children's interaction with discrete and continuous computer microworlds. (AA)


Steffe, L.P. & Wiegel, H.G. (1994). Cognitive Play and Mathematical Learning in Computer Microworlds. Journal of Research in Childhood Education, 8(2), 117. Retrieved August 22, 2019 from .

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