Fostering collaborative learning in Second Life: Metaphors and affordances
ARTICLE
Konstantinidis Andreas, Thrasyvoulos Tsiatsos, Theodouli Terzidou, Andreas Pomportsis
Computers & Education Volume 55, Number 2, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative learning techniques to the Second Life platform. Our aim is to assess the applicability of Second Life for collaborative learning by developing virtual tools and metaphors and exploiting the representational richness of this novel medium. In order to enhance the existing metaphors and affordances of SL, our research team implemented educational spaces, avatar clothing, and tools for non-verbal communication and visualisation. By implementing a blended learning evaluation approach we attempted to answer three research questions focusing on student collaboration, avatar representation and learning space awareness. We can conclude that SL can supplement and/or augment face to face interactions, improving upon previous approaches in distance collaboration and communication. Furthermore, although our team augmented SL’s ability to support collaborative learning, avatar representation does not seem to scale well. Finally, the majority of the implemented affordances and metaphors seem to have enhanced collaboration and learning space awareness.
Citation
Andreas, K., Tsiatsos, T., Terzidou, T. & Pomportsis, A. (2010). Fostering collaborative learning in Second Life: Metaphors and affordances. Computers & Education, 55(2), 603-615. Elsevier Ltd. Retrieved May 18, 2022 from https://www.learntechlib.org/p/66542/.
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Keywords
- blended learning
- Computer Assisted Instruction
- computer mediated communication
- Computer Simulation
- Computer Software
- Cooperative learning
- Cooperative/collaborative learning
- distance education
- electronic learning
- Figurative Language
- instructional design
- Interactive Learning Environments
- media in education
- Nonverbal Communication
- role playing
- second life
- Simulated Environment
- teaching methods
- Virtual Classrooms
- virtual reality
- Visual Aids
- Web Sites
Cited By
View References & Citations Map-
Student Perceptions about Using Second Life in Online Communication: A Case Study
Angela M. Lee & Leping Liu, University of Nevada, Reno, United States
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1689–1694
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Facilitating Collaboration When Teaching in a Multi-User Virtual Environment
Barbara Ludlow & Melissa Hartley, West Virginia University, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 27, 2014) pp. 1226–1231
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Second Life as a Bridge to Prepare Pre-service Teachers to Engage in Collaboration and Communication: A Virtual Support Tool
Angela M. Lee & Leping Liu, University of Nevada, Reno, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 27, 2014) pp. 1123–1129
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