Leveraging Insights from Mainstream Gameplay to Inform STEM Game Design: Great Idea, but What Comes Next?
ARTICLE
Melissa Biles
Cultural Studies of Science Education Volume 7, Number 4, ISSN 1871-1502
Abstract
This response to Leah A. Bricker and Phillip Bell's paper, "GodMode is his video game name", examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning, and move on to thinking about how these insights can actually inform game design practice.
Citation
Biles, M. (2012). Leveraging Insights from Mainstream Gameplay to Inform STEM Game Design: Great Idea, but What Comes Next?. Cultural Studies of Science Education, 7(4), 903-908. Retrieved December 11, 2019 from https://www.learntechlib.org/p/50178/.

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.
Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.