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STEAM for Student Engagement
PROCEEDINGS

, University of North Texas/Dublin ISD, United States ; , University of North Texas, United States

Society for Information Technology & Teacher Education International Conference, in New Orleans, Louisiana, United States ISBN 978-1-939797-02-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

The purpose of this paper is to explore how the art component can better enhance STEM and how STEAM can be integrated to better engage students to build stronger learning communities, improving the overall learning experience. Creativity is needed, but not at the expense of the core sciences. How can liberal arts integrate with core science components to produce innovative and new ideas and foster creativity, producing economic growth? Is there a correlation between income and achievement in the sciences? Including integrated and creative STEAM components in existing K12 curriculums promotes excitement and increase student engagement. Currently, there is a large push to evaluate how to best produce a new generation of STEM producers and contributors. Including the arts as a component to produce interest in the sciences is very popular among academic circles. Can we brand the study of the sciences artistically beautiful? Will such programs promote a new generation of entrepreneurial ideas? STEAM camps can serve as a introduction and create excitement in such programs.

Citation

Miller, J. & Knezek, G. (2013). STEAM for Student Engagement. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 3288-3298). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from .

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