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Analyzing learning patterns in Call of Duty Modern Warfare 3: Initial impressions.
PROCEEDINGS

, , University of North Texas, United States

Society for Information Technology & Teacher Education International Conference, in New Orleans, Louisiana, United States ISBN 978-1-939797-02-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Video Games continue to be extremely popular. With this widespread popularity comes evidence of prolonged engagement, problem based learning, socially constructed learning, and other well-known aspects of education. These features that seem to be constant in many video game settings are coveted aspects of traditional education. In this poster, we will provide in-depth qualitative analysis of the campaign story script, providing connections to educational practice and theory. Additionally, implications and conclusions will be drawn and applied to traditional education settings to suggest ways in which education can be “gamified”.

Citation

Faulkner, C. & Winn, M. (2013). Analyzing learning patterns in Call of Duty Modern Warfare 3: Initial impressions. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 2842-2844). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE). Retrieved December 10, 2019 from .

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