You are here:

Education and Information Technology 2012: A Selection of AACE Award Papers

, Fernuniversitaet in Hagen, Germany & Open University, Netherlands ; , AACE, United States

Published . ISBN 978-1-880094-97-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA.


This book includes 31 award winning papers from AACE’s conferences. This year's selection includes papers from the annual conference of the Society for Information Technology & Teacher Education (SITE) in Nashville (TN), the Global Learn Asia Pacific conference in Melbourne (Australia), the World Conference on Educational Multimedia, Hypermedia and Telecommunications (Ed-Media) in Lisbon (Portugal) and the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (E-Learn) in Honolulu (HI). The decision to nominate a conference paper for an award was made by peer reviewers. All authors were honored during the conference and received a certificate that serves as testimony to their outstanding research and contribution to the conference.


Bastiaens, T.J. & Marks, G.H. (Eds.). (2012). Education and Information Technology 2012: A Selection of AACE Award Papers. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). Retrieved December 7, 2023 from .

  1. Creating the intercultural learning narrative using social network sites status updates: An innovative approach in using social media 15
    Jason Wen Yau Lee, Beaumie Kim, and Mi Song Kim
  2. More than code: The significance of social interactions in young people’s development as interactive media creators 23
    Karen Brennan, Amanda Valverde, Joe Prempeh, Ricarose Roque, and Michelle Chung
  3. Supporting Collaborative Web-Based Education via Annotations 33
    Marián Šimko, Michal Barla, Vladimír Mihál, Maroš Un?ík, and Mária Bieliková
  4. Lecture Capture: Good Student Learning or Good Bedtime Story? An Interdisciplinary Assessment of the Use of Podcasts in Higher Education 43
    Lena Paulo Kushnir & Kenneth Berry, University of Toronto, Canada; Jessica Wyman, Florin Salajan
  5. Findings from Net Geners’ Multi-Modal and Multi-Task Learning 55
    Robert Zheng
  6. Part 2: New Phenomena In Learning: Mobile Learning/Gaming/Virtual Worlds 61
    Device Independent Mobile Applications for Teaching and Learning: Challenges, Barriers and Limitations Ferial Khaddage and Gerald Knezek
  7. Towards Personalised and Adaptive Multimedia in M-learning Systems 67
    Arghir-Nicolae Moldovan and Cristina Hava Muntean
  8. Knowledge Creation in MMOG: An Empirical Study 79
    Joseph Siu-Lung Kong and Ron Chi-Wai Kwok
  9. The ‘Lost City’: Development of a National-Level On-Line Mystery Game Using Freeware and Low Budget Technology 89
    Tom Benjamin
  10. Play games to learn: Pre-service teacher development 101
    Alan Amory
  11. Beyond Immersion – Meaningful Involvement in Virtual Worlds 111
    Andrew Cram, John Hedberg and Maree Gosper
  12. Virtual Research Arena: Presenting Research in 3D Virtual Environments 121
    Mikhail Fominykh and Ekaterina Prasolova-Førland
  13. Part 3: The Formal Curriculum & Technology 131
    The Curriculum as an Ontology - A Human Centered Visualization Approach Simone Kriglstein and Renate Motschnig-Pitrik
  14. Students’ Perceptions of Online Learning and Instructional Tools: A Qualitative Study of Undergraduate Students Use of Online Tools 141
    David Armstrong
  15. Online Discussions: The Effect of Having Two Deadlines 147
    Michael Herrick, Meng-Fen Grace Lin and Charlotte Huei-Wen
  16. Calculus in elementary school: an example of ICT-based curriculum transformation 155
    Andrew Fluck, Dev Ranmuthugala, Chris Chin and Irene Penesis
  17. “Green” Training: Chronicling the Reuse of Government Healthcare Instruction 163
    David Twitchell, Mitchell Seal and Christopher Lynch
  18. Authentic e-Learning in a Multicultural Context: Virtual Benchmarking Cases from Five Countries 173
    Irja Leppisaari, Jan Herrington, Leena Vainio, and Yeonwook Im
  19. Part 4: Assessment 185
    Student Perceptions of Immersive Virtual Environments for the Meaningful Assessment of Learning Jillianne Code, Jody Clarke-Midura, Nick Zap, and Chris Dede
  20. Visualizing summaries of performance for instructors assessing physical-motion skills 195
    Neil Rowe, Jeff Houde, Rey Osoteo, Riqui Schwamm, Cory Kirk, Ahren Reed, Saad Khan, Chris Broaddus and Chris Meng
  21. Learning Presence in the Community of Inquiry Model: Towards a Theory of Online Learner Self- and Co-regulation 207
    Peter Shea
  22. Part 5: Literacy 215
    Literacy in Multimedia Environments: Preliminary Findings Barbara O’Byrne, Diana Bailey and Stacey Murrell
  23. Student-Centered Library Instruction: An Assessment of Online Graduate Students’ Information Literacy Skills and Needs 221
    Swapna Kumar and Marilyn Ochoa
  24. Part 6: Roles, Competencies & Attitudes 229
    Paths to Exemplary Online Teaching: A Look at Teacher Roles, Competencies and Exemplary Online Teaching Evrim Baran, Ana-Paula Correia and Ann Thompson
  25. Virtual Gender Roles: Is Gender a Better Predictor of Internet Use than Sex? 237
    Amy Trombley
  26. Meeting ISTE Competencies with a Problem-Based Video Framework 243
    Yvonne Skoretz and Amy Cottle
  27. Validating the Computer Attitude Questionnaire NSF ITEST (CAQ N/I) 249
    Leila Mills, Jenny Wakefield, Anjum Najmi, Dean Surface, Rhonda Christensen and Gerald Knezek
  28. Leveraging the Affordances of YouTube: Pedagogical Knowledge and Mental Models of Technology Affordances as Predictors for Pre-Service Teachers’ Planning for Technology Integration 257
    Karsten Krauskopf, Carmen Zahn and Friedrich W. Hesse
  29. Supporting the Online Adjunct in Higher Education: A Delphi Study 265
    Marie Larcara
  30. Part 7: E-Learning Adaption 273
    The Factors Influencing E-learning Adoption by Academic Staff: A Case Study in Taiwan Kuo-Tung Huan and Elspeth McKay
  31. Adopter Types of E-Learning Innovations in Higher Education. Empirical Findings 285
    Helge Fischer and Thomas Köhler