Effective Alcohol, Tobacco and Other Drug Intervention and Prevention using online Game-based, e-learning: an evidence-informed program that works
Heidi Schweizer, Carrianne Hayslett, Naveen Bansal, Sharron Ronco, Marquette University, United States ; Richard Schafer, Children's Hospital of Wisconsin, United States
International Journal on E-Learning Volume 13, Number 3, ISSN 1537-2456 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Background The host of costly individual and societal consequences of alcohol, tobacco, and other drugs (ATOD) use underscores the importance of ATOD prevention education. It’s Up 2U is an evidence-informed, game-based, e-learning ATOD prevention program developed by Children’s Health Education Center (CHEC) targeting middle school students.
Purpose That It’s Up 2U provides the benefits of an engaging e-learning simulation is of little value if it is not effective in appropriately changing ATOD-related attitudes and behavior. This study investigates the overall efficacy of It’s Up 2U, with a focus on students evidencing a number of protective and risk characteristics.
Methods A pre-experimental, pretest-posttest within-subjects design.
Discussion Findings support the overall efficacy of It’s Up 2U. Specifically, participation in It’s Up 2U was associated with a decrease in reported ATOD use and misperceptions about ATOD use. It’s Up 2U shows particular promise for decreasing student misperceptions regardless of risk, exposure or protective characteristics. Though a similar association could not be established between ATOD use and risk, exposure or protection factors, additional study with a larger sample is warranted.
Translation to Health Education Practice The relationship of these findings to bystander intervention in bullying education and implications for health education practice are discussed.
Schweizer, H., Hayslett, C., Bansal, N., Ronco, S. & Schafer, R. (2014). Effective Alcohol, Tobacco and Other Drug Intervention and Prevention using online Game-based, e-learning: an evidence-informed program that works. International Journal on E-Learning, 13(3), 335-374. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
© 2014 Association for the Advancement of Computing in Education (AACE)