Australis 4 Learning: Benefits and Outcomes of a Second Life Simulation for the Automated Assessment Laboratory
Torsten Reiners, University of Hamburg, Germany ; Heinz Dreher, Naomi Dreher, Carl Dreher, School of Information Systems, Curtin University of Technology, Perth, Australia ; Christian Kulenkampff, University of Hamburg, Germany
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The aim of the Automated Assessment Laboratory (AAL) being established at the School of Information Systems (Curtin Business School) is to provide lecturers with the opportunity to have essays automatically assessed using MarkIT. So far, the process was described by using static and non-interactive media, causing misunderstanding or leaving open questions. To improve the understanding and acceptance of automated essay grading, we decide on an interactive simulation, where everyone can choose their role in the system and experience every step in a given scenario. For the 3D simulation, we created the Second Life Island Australis 4 Learning, where a virtual course guides the visitors through the AAL allowing them to interact with other people (via avatars) as well as objects like assignment drop boxes or presentation devices for the results of assessment. The benefits and outcomes of this project are summarized on a poster as shown in the following proposal.
Reiners, T., Dreher, H., Dreher, N., Dreher, C. & Kulenkampff, C. (2009). Australis 4 Learning: Benefits and Outcomes of a Second Life Simulation for the Automated Assessment Laboratory. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2463-2466). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
© 2009 Association for the Advancement of Computing in Education (AACE)