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Comparing Role-playing Activities in Second Life and Face-to-Face Environments
Article

, , , Michigan State University, United States

Journal of Interactive Learning Research Volume 20, Number 4, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more conversational turns, but had shorter exchanges compared to the FTF environment. Students generated an equal amount of topic-related concepts in the two environments. They also reported role-playing activities in SL as more interesting and less formal. The educational implications for this study are discussed.

Citation

Gao, F., Noh, J.J. & Koehler, M.J. (2009). Comparing Role-playing Activities in Second Life and Face-to-Face Environments. Journal of Interactive Learning Research, 20(4), 423-443. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved October 20, 2019 from .

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