
Implications of Educational Digital Game Structure for Use in Formal Education Settings
PROCEEDINGS
Young Kyun Baek, SangChul Choi, Korea National University of Education, Korea (South)
Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This paper explores internal structure of games and possible activities for learning with games. In addition, types of classroom application of games are summarized. It suggests obstacles and solutions for using games in formal education settings. Finally guidelines and an instructional designing flow are presented as suggestions.
Citation
Baek, Y.K. & Choi, S. (2008). Implications of Educational Digital Game Structure for Use in Formal Education Settings. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1613-1619). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 4, 2023 from https://www.learntechlib.org/primary/p/27424/.
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