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Implications of Educational Digital Game Structure for Use in Formal Education Settings
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, , Korea National University of Education, Korea (South)

Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This paper explores internal structure of games and possible activities for learning with games. In addition, types of classroom application of games are summarized. It suggests obstacles and solutions for using games in formal education settings. Finally guidelines and an instructional designing flow are presented as suggestions.

Citation

Baek, Y.K. & Choi, S. (2008). Implications of Educational Digital Game Structure for Use in Formal Education Settings. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1613-1619). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 18, 2019 from .

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