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Creating Digital and Analog Storytelling for Collaborative Learning
PROCEEDINGS

, , Mie University, Japan ; , Kogakkan University, Japan ; , Northern Arizona University, Japan ; , Koshika Elementary School, Japan

Society for Information Technology & Teacher Education International Conference, in San Antonio, Texas, USA ISBN 978-1-880094-61-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

About 25 years ago we developed "Gakushu(Learning) Kami-shibai(storytelling performance with picture cards) Method " and " Video Close-up System (ViCS)" for the students to create stories. In Susono's two "Educational Technology 2006" classes each group of 3 to 5 college students chose one of 1) Kami-shibai, 2) Video-camera storytelling (Storytelling using the ViCS), 3) Digital Storytelling, and produced a story within 90 seconds. The storytelling theme is "Mottainai (That's a waste.) " or "Our university". The students became interested in how and what stories were created and learned a lot collaboratively through producing storytelling.

Citation

Susono, H., Shimomura, T., Oda, K., Ono, E. & Kuratani, Y. (2007). Creating Digital and Analog Storytelling for Collaborative Learning. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 653-657). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE). Retrieved June 4, 2020 from .

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Cited By

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  • Activity Theory and 2-POMME for Digital Storytelling

    Hitoshi Susono, Mie University, Japan; Katsuaki Suzuki, Shigeki Tsuzuku & Yoshiko Goda, Kumamoto University, Japan

    Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 651–655

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