Strategies for Creating Game-Like Problem-Based Learning Environment: An Analysis of Representative Video Games
PROCEEDINGS
Michael Pellegrin, Yuxin Ma, Douglas Williams, Sanchal Kunnel, University of Louisiana at Lafayette, United States
EdMedia + Innovate Learning, in Orlando, FL USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Video games provide insight into potential design strategies that can be incorporated into problem-based learning (PBL) environments. To guide our work in developing game-like PBL environments, we analyzed the following aspects of representative video games to extract design strategies: problem presentation, cognitive tools, formative assessment/feedback, and learner agency. Our analysis indicates that video games offer a plethora of strategies that can enrich PBL. This paper presents our methods for analysis, findings, and implications of the study for the design of PBL.
Citation
Pellegrin, M., Ma, Y., Williams, D. & Kunnel, S. (2006). Strategies for Creating Game-Like Problem-Based Learning Environment: An Analysis of Representative Video Games. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2398-2403). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/primary/p/23344/.
© 2006 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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