Games and Learning ... Does this Compute?
PROCEEDINGS
Cheryl Howard, Michael Morgan, Kirsten Ellis, Berwick School of Information Technology Monash University, Australia
EdMedia + Innovate Learning, in Orlando, FL USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
This research project explores the impact on student learning outcomes between established delivery methods (lectures and tutorials) and an interactive delivery method (a games-based study tool involving collaborative learning) for the delivery of theoretical content for the subject, MMS2403 Human Computer Interaction for Multimedia at Monash University. This study provided students with an alternative method of processing the content, allowing them to work collaboratively, to use familiar tools (eg: internet, messaging and discussion groups), and the games-based study tool. Results of the experiment compared the performance of groups in pre and post treatment quizzes (short-term retention) and in the end of semester examination (long-term retention). The initial results support the premise that the alternative method was more effective; however, further investigation into the effects of preferred learning styles may affect this result.
Citation
Howard, C., Morgan, M. & Ellis, K. (2006). Games and Learning ... Does this Compute?. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1217-1224). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/primary/p/23159/.
© 2006 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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International Journal of Virtual and Personal Learning Environments Vol. 5, No. 2 (April 2014) pp. 69–86
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