Using Role Play Case Studies to Help Promote Effective Teamwork
Deanna Heal, Joeseph Luca, Edith Cowan University, Australia
EdMedia + Innovate Learning, in Orlando, FL USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The aim of this research is two-fold. Firstly it aims to evaluate role-playing as an approach to assist students in improving teamwork skills and secondly to provide some scaffolding with which they might build upon these skills. Dysfunctional teams occur as a result of inexperience and so to equip future students with the necessary tools they need to develop effective teamwork skills it is planned to video these role-playing activities to provide further scaffolding for future students to develop their skills through their own role-play activities. These resources will be packaged in a manner that will allow academics from any discipline to easily integrate the resources into their lessons to help promote effective teamwork. Five to eight teamwork skills will be supported with a short ten-minute activity, containing a streaming video, description, key principles, and task based on role-play streaming video case studies. These can be integrated over a semester of teaching
Heal, D. & Luca, J. (2006). Using Role Play Case Studies to Help Promote Effective Teamwork. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1209-1216). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).
© 2006 Association for the Advancement of Computing in Education (AACE)