
Using Video Games to Develop Social, Collaborative and Communication Skills
PROCEEDINGS
Christopher Bailey, Elaine Pearson, Stavroula Gkatzidou, Steve Green, University of Teesside, United Kingdom
EdMedia + Innovate Learning, in Orlando, FL USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
This paper describes a project in the North East of England involving a company who offer multi-player networked PC gaming to students who have been placed on an alternative curriculum. The rationale behind the project is that participation in video games will engage the students, encourage players to communicate with each other and work together to achieve common objectives. Initial observations have taken place and enough evidence has been compiled to warrant further study. A methodology was developed to categorise the types of communication which occurred during the sessions. Whilst playing the games instances of collaborative communication and discussion amongst the students are high, suggesting that they take an active, positive role in the sessions. A longitudinal study is proposed in order to evaluate if the students improve over time, and the extent to which the skills developed during the sessions are transferable to other situations.
Citation
Bailey, C., Pearson, E., Gkatzidou, S. & Green, S. (2006). Using Video Games to Develop Social, Collaborative and Communication Skills. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1154-1161). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 9, 2019 from https://www.learntechlib.org/primary/p/23149/.
© 2006 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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