Reflections on Promoting Engagement and Learning in Higher Education Multiplayer Online Role play Simulation Games (MORPSGs)
Roni Linser, Fablusi, Australia ; Helen Hintjens, International Institute of Social Studies (ISS), Netherlands
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in New Orleans, Louisiana, United States ISBN 978-1-939797-45-2 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
While empirical research into role play simulation games is critical to our understanding of the way they are able to motivate and engage students in higher education, reflections by teachers, designers of MORPSGs and student/player voices are no less important, even if they are just anecdotal evidence. Not only because they may suggest gaps in current research, but because they can also aid to interpret empirical research results in order to design better educational MORPSGs. The present paper focuses on what we will term the inter-transparency of the person-student-player-role amalgam (PSPR) and suggests that giving learners room for uncertainty, chance, decision-making and reflection – in short ‘fluidity’ – enables participants in educational on-line role play simulation games to combine fun with on-line learning. It combines reflections from participants, relevant literature and empirical research in order to ‘triangulate’ the evidence on student motivation and engagement using MORPSGs for learning in higher education. The paper aims at exploring, how students make sense and construct their roles, and how ‘free’ they feel to extemporize –the degree of fluidity in the roles – that together seem to positively influence engagement and motivation. The authors have both worked on educational MORPSGs for more than two decades, and in this paper, we reflect on the experience with the aid of our students’ reflections on their experience.
Linser, R. & Hintjens, H. (2019). Reflections on Promoting Engagement and Learning in Higher Education Multiplayer Online Role play Simulation Games (MORPSGs). In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 14-20). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
© 2019 Association for the Advancement of Computing in Education (AACE)