Cognitive outcomes from the Game-Design and Learning (GDL) after-school program
Mete Akcaoglu, West Virginia University, United States ; Matthew J. Koehler, Michigan State University, Department of Counseling, Educational Psychology, and Special Education, United States
Computers & Education Volume 75, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
The Game-Design and Learning (GDL) initiative engages middle school students in the process of game-design in a variety of in-school, after-school, and summer camp settings. The goal of the GDL initiative is to leverage students' interests in games and design to foster their problem-solving and critical reasoning skills. The present study examines the effectiveness of an after-school version of the GDL program using a quasi-experimental design. Students enrolled in the GDL program were guided in the process of designing games aimed at solving problems. Compared to students in a control group who did not attend the program (
Akcaoglu, M. & Koehler, M.J. (2014). Cognitive outcomes from the Game-Design and Learning (GDL) after-school program. Computers & Education, 75(1), 72-81. Elsevier Ltd.
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Mete Akcaoglu, Georgia Southern University, United States; Ugur Kale, West Virginia University, United States
Contemporary Issues in Technology and Teacher Education Vol. 16, No. 1 (March 2016) pp. 60–81
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