Applying Virtual Reality to Business Simulations for E-Learning
William Sause, Joseph Woodside, Shahram Amiri, Stetson University, United States
EdMedia + Innovate Learning, in Vancouver, BC, Canada ISBN 978-1-939797-24-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Games and simulations have been a used to facilitate the student learning experience in the classroom for several decades. Business simulations date back to the 1950s, and since the late 1990s, computer-based behavioral simulations featuring the use of decision trees have become a standard form of e-learning. Recent studies have applied virtual reality to e-learning simulations in the areas of computer science, engineering, mathematics, medicine, and social science. This research in progress presents a virtual reality decision tree simulation that will aid business students in the learning of management information systems just as similar systems have done for other fields of study in the past.
Sause, W., Woodside, J. & Amiri, S. (2016). Applying Virtual Reality to Business Simulations for E-Learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1720-1724). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
© 2016 Association for the Advancement of Computing in Education (AACE)
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