Mobile Apps for 21st Century Skills: A Quantitative Analysis of Educational Mobile Apps on Graphite.org
Tuyet Hayes, University of Hawaii at Manoa, United States
EdMedia + Innovate Learning, in Vancouver, BC, Canada ISBN 978-1-939797-24-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract: This paper reports on the findings of a quantitative study of educational mobile apps listed on Graphite.org with regards to the 21st century skills of creativity, critical thinking, communication, and collaboration (4Cs). Apps were analyzed by skill category, grade level, subject, instructional purpose, and learning ratings. Findings suggest most educational mobile apps can be used to support one of the 4Cs, with more than half of apps being designated as good possibilities for developing critical thinking alone. As the recommended grade levels for the apps increased from elementary to high school, there were fewer apps that carried a 4C skill designation. Communication and collaboration most strongly associated with English Language Learning, creativity with art apps, and critical thinking with math, science, and health apps. About half of apps were targeted practice apps, which was highly associated to critical thinking skills.
Hayes, T. (2016). Mobile Apps for 21st Century Skills: A Quantitative Analysis of Educational Mobile Apps on Graphite.org. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1630-1637). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
© 2016 Association for the Advancement of Computing in Education (AACE)
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