
Designing contemporary music courses for the 21st century musician: virtual worlds as a live music performance space
PROCEEDINGS
Lisa Jacka, Matthew Hill, Southern Cross University
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference, ISBN 978-1-74138-403-1 Publisher: Australasian Society for Computers in Learning in Tertiary Education
Abstract
The landscape has already changed for the music industry in the way that music is created, performed and distributed. Higher education courses in music, including contemporary music, are abundant but in many cases are not preparing students for the 21 st century music industry. Innovative technology is pushing the boundaries of what live performance in music actually entails. Technology such as virtual worlds is opening up avenues for greater control by the musician in relation to design of performance spaces and ability to attract global audiences. The potential for the exploration of virtual worlds by musicians to promote appropriate career development skills is discussed. Technical, organi sational and motivational issues are also raised. Problems and possibilities associated with the initial running of performances in a virtual world reveal the capacity of higher education to implement live music performance in virtual worlds as part of their music courses.
Citation
Jacka, L. & Hill, M. (2013). Designing contemporary music courses for the 21st century musician: virtual worlds as a live music performance space. In Proceedings of Electric Dreams. Proceedings ascilite 2013 Sydney (pp. 412-421). Australasian Society for Computers in Learning in Tertiary Education. Retrieved April 16, 2021 from https://www.learntechlib.org/p/171117/.
Keywords
References
View References & Citations Map- Albion, P. (2008). 3D online spaces for teacher education: Mapping the territory. Paper presented at the Society for Information Technology& Teacher Education International Conference 2008, Las Vegas, Nevada, USA. Http://www.editlib.org/p/27423
- Bartleet, B., Bennett, D., Bridgstock, R., Draper, P., Harrison, S., & Schippers, H. (2012). Preparing for portfolio careers in Australian music: setting a research agenda. Australian Journal of Music Education, 1, 32-41.
- Broadribb, S., Peachey, A., Carter, C., and Westrap, F. (2009). Using second life at the Open University: How the virtual world can facilitate learning for staff and students in Wankel, C. And Kingsley, J. (eds) Higher education in virtual worlds: teaching and learning in second life. (pp. 203-219) UK:Emerald.
- Bradbury, R. (1951) The veldt. In Illustrated man. New York: Doubleday.
- Greenberg, J., Nepkie, J., & Pence, H.E. (2008). The SUNY Oneonta Second Life Music Project. Journal of Educational Technology Systems, 37(3), 251-258.
- Jacobson, L. (1993). Welcome to the virtual world. In Richard Swadley, ed. On the cutting edge of technology 69—79. Carmel, IN:Sams.
- Kemmis, S., & McTaggart, R. (1988). The action research planner. Deakin University:Deakin University Press.
- Kirriemuir, J. (2010). UK university and college technical support for "SecondLife" developers and users. Educational Research, 52(2), 215-227.
- Knight, D (1952). The analogues. In The magazine of fantasy and science fiction. New York:Mystery House cited on http://www.blastr.com/2009/06/a_comprehensive_timeline.php
- Luthy, M., & Aucouturier, J.J. (2013). Content Management for the Live Music Industry in Virtual Worlds: Challenges and Opportunities. Journal For Virtual Worlds Research, 6(2).
- McLellan, H. (1996). Virtual realities. Handbook of research for educational communications and technology, 457-487.
- Ondrejka, C. (2007). Collapsing geography (SecondLife, innovation, and the future of national power). Innovations: Technology, Governance, Globalization, 2(3), 27-54.
- Pence, H.E. (2007). The Homeless Professor in Second Life. Journal of Educational Technology Systems, 36(2), 171-177.
- Rogers, L. (2012). Invited essay-future of work: musical performance in virtual reality. H+. Http://hplusmagazine.com/2012/09/19/invited-essay-future-of-work-musical-performance-in-virtualreality-music-island-five-years-of-virtual-concerts-in-the-park/
- Schwartz, D.T. (2009). Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction. Journal of Virtual Worlds Research, 2(1).
- SCU (2013). Graduate attributes policy. Http://policies.scu.edu.au/view.current.php?id=00091#maj1
- Smilde, R. (2012). Lifelong learning for professional musicians. In McPherson, G., Welch, G.F., & Welch, G. (eds) The Oxford Handbook of Music Education. New York:OUP.
- Sutherland, I.E. (1965) The ultimate display. Proceedings of the IFIPS 2, 506-08.
- Sutherland, I.E. (1968) Ahead mounted three dimensional display. Proceedings of the Fall Joint Computer Conference 33, 757-64.
- Wongtangswad, J. (2008). Uses of Second Life in Higher Education: Three Successful Cases. Paper presented at the World Conference on E-Learning inCorporate, Government, Healthcare, and Higher Education 2008, Las Vegas, Nevada, USA. Http://www.editlib.org/p/29825
- Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414-426.
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to References