Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool
Technology, Knowledge and Learning Volume 20, Number 1, ISSN 2211-1662
This emerging technology report describes virtual environment interactions an approach for blending movement and computer programming as an embodied way to support girls in building computational thinking skills. The authors seek to understand how body syntonicity might enable young learners to bootstrap their intuitive knowledge in order to program a three-dimensional character to perform movements. We have gained insight into the desire for character realism. The lessons learned to date, as well as the challenges to integrating the physical and virtual and keeping the interactions rich are discussed.
Daily, S.B., Leonard, A.E., Jörg, S., Babu, S., Gundersen, K. & Parmar, D. (2015). Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool. Technology, Knowledge and Learning, 20(1), 79-84.
Cited ByView References & Citations Map
Stefania Bocconi, Augusto Chioccariello & Giuliana Dettori, Institute for Educational Technology, National Research Council (CNR) of Italy, Italy; Anusca Ferrari & Katja Engelhardt, European Schoolnet, Belgium; Panagiotis Kampylis & Yves Punie, European Commission, DG JRC Institute for Prospective Technological Studies, Spain
EdMedia + Innovate Learning 2016 (Jun 28, 2016) pp. 13–18
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