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Designing I*CATch: A Multipurpose, Education-Friendly Construction Kit for Physical and Wearable Computing
ARTICLE

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ACM Transactions on Computing Education Volume 13, Number 2, ISSN 1946-6226

Abstract

This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic boards, a set of functional components, and an easy-to-use hybrid text-graphical integrated development environment. The objective was to design an easily usable, manufacturable and extensible construction kit that can be used in a wide range of teaching tasks for a wide variety of student demographic profiles. We present detailed specifications of our construction kit and explain some of the major design decisions. Experiences in using the kit in multiple teaching environments, ranging from elementary school to postgraduate, demonstrate that the design objectives have been achieved.

Citation

Ngai, G., Chan, S.C.F., Leong, H.V. & Ng, V.T.Y. (2013). Designing I*CATch: A Multipurpose, Education-Friendly Construction Kit for Physical and Wearable Computing. ACM Transactions on Computing Education, 13(2),. Retrieved May 17, 2022 from .

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