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Game Based Learning Best Practices: Using the Metagame
PROCEEDINGS

, Front Range Community College, United States

EdMedia + Innovate Learning, in Montreal, Quebec, Canada ISBN 978-1-939797-16-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

It’s all about the Meta…..the metagame that is! Why can’t your students put down Minecraft? What is about World of Warcraft, Guild Wars and Clash of Clans that has them so engaged? We’re not talking solo play but collaborative learning online in virtual communities. This learning goes beyond the game world and extends to multiple platforms to include YouTube, blogs, wikis, twitter, guild sites and other creative endeavors. It’s deeper learning and it can totally map to the standards we’re being asked to use. In this game based and virtual environment session, participants will experience the authentic learning experience that goes beyond game convention into the Metagame. Our goal is to give participants the skills and tools needed to support students in building the worlds of the future and a community that extends beyond the conference. Chocolate on top of broccoli doesn’t work. It’s all about the Meta! To be immersive, you need more. Come learn where your students live online.

Citation

Bennani, F. (2015). Game Based Learning Best Practices: Using the Metagame. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1371-1373). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved July 14, 2020 from .

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