Connecting Game and Instructional Design Through Development
Matthew Boyer, Clemson University, United States ; Mete Akcaoğlu, Georgia Southern University, United States ; Silvia Pernsteiner, Knowledge One, Canada
EdMedia + Innovate Learning, in Montreal, Quebec, Canada ISBN 978-1-939797-16-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The challenge when creating digital game-based learning applications is to simultaneously consider and satisfy theory and practice in the fields of both game and instructional design in order to construct successful learning games. A concern often raised about this process is that emphasis on game design will result in a lack of learning opportunities in the game and focus on instruction will produce a game that lacks fun and engagement. We believe finding the common elements in these design processes can begin to bridge this perceived gap between game and instructional design. To gain a shared understanding of methods and goals among project developers and construct a learning game that is enjoyable and educative, these processes should be connected within the context of development. In this paper, we discuss a current case study as a means towards understanding how game and instructional design can be connected through the development process.
Boyer, M., Akcaoğlu, M. & Pernsteiner, S. (2015). Connecting Game and Instructional Design Through Development. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1641-1650). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
© 2015 Association for the Advancement of Computing in Education (AACE)