The Rise of Interactive Game Development and Multimedia Project Creation Among School-Aged Children.
Charles Woods, University of North Texas Graduate School College of Information Technology, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract. This paper addresses the rise of interactive multimedia and game development among school-aged children with the use of computer software and online resources. Currently, students of varied grade levels and ethnic and socioeconomic backgrounds have more in common than ritual, mandatory school enrollment. Many of our students are designing, developing, and authoring interactive games (Gershenfeld, 2011), apps, animations, and other multimedia content (Kafai, Fields, & Burke, 2010), (Koh, 2013). Scratch, Gamestar Mechanic, Sploder, Minecraft, and GameSalad are a few of the downloadable software applications and internet-based programs that our young learners are using to be creative, collaborative, and imaginative. The aforementioned computer programs not only provide creative outlets for their users, but they also introduce them to the norms of object-oriented programming and game design in ways that are not intimidating.
Woods, C. (2015). The Rise of Interactive Game Development and Multimedia Project Creation Among School-Aged Children. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 1971-1975). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
© 2015 Association for the Advancement of Computing in Education (AACE)
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