
Impact of Math Snacks Games on Students’ Conceptual Understanding
ARTICLE
Karin Wiburg, Barbara Chamberlin, Alfred Valdez, Karen Trujillo, Ted Stanford, New Mexico State University, United States
JCMST Volume 35, Number 2, ISSN 0731-9258 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This paper shares the findings of an experimental study measuring the effect of four educational games and related inquiry-based activities on students’ understandings of ratios, coordinate plane, and number systems including fractions and decimals. In this randomized, controlled, quasi-experimental design, classrooms were randomly assigned to one of two conditions, Group A or Group B. In Phase One, Group A received the Math Snacks Intervention for five weeks, in addition to the regular district mathematics curriculum, and Group B received only the district’s approved mathematics curriculum. Using a delayed treatment model in Phase Two, Group B received the five-week Math Snacks Intervention with the regular curriculum and Group A received only the district’s approved mathematics curriculum. Both groups were assessed three times using a carefully designed test with both multiple choice and open-ended items: prior to any interventions, at the end of Phase 1 and at the end of Phase Two. The mean gains of students receiving the Math Snacks Intervention were significantly higher than the group not receiving the Intervention. In addition, students who participated in the Phase One Intervention maintained their learning gains for seven weeks after the end of their Intervention.
Citation
Wiburg, K., Chamberlin, B., Valdez, A., Trujillo, K. & Stanford, T. (2016). Impact of Math Snacks Games on Students’ Conceptual Understanding. Journal of Computers in Mathematics and Science Teaching, 35(2), 173-193. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 7, 2023 from https://www.learntechlib.org/primary/p/149067/.
© 2016 Association for the Advancement of Computing in Education (AACE)
Cited By
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Using Emerging Design Models to develop Mathematics Games
Karin Wiburg, Julia Parra, Gaspard Mucundanyi, Ruth Torres & Joann Latorre, New Mexico State University, United States
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 2043–2050
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