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Results of Four Studies on Logo Programming, Problem Solving, and Knowledge-Based Instructional Design
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Abstract

The results of four research studies conducted with subjects ranging in age and ability from elementary to graduate school students demonstrate that Logo programming environments can be instrumental in the development of five particular problem solving strategies: (1) subgoals formation; (2) forward chaining; (3) systematic trial and error; (4) alternative representation; and (5) analogy. In fact, computing environments may be uniquely conducive to the development of such skills, in that they can support quasi-concrete, malleable representations of abstract strategies that can help learners bridge the gap between concrete and formal understanding. Results also indicate, however, that problem solving strategies will not be developed through Logo programming alone, but rather must be explicitly taught and practiced. (11 references) (Author/DB)

Citation

Swan, K. & Black, J.B. Results of Four Studies on Logo Programming, Problem Solving, and Knowledge-Based Instructional Design. Retrieved October 21, 2019 from .

This record was imported from ERIC on March 21, 2014. [Original Record]

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