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Digital Learning Playground: Supporting Authentic Learning Experiences in the Classroom

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Interactive Learning Environments Volume 21, Number 2, ISSN 1049-4820


This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning. The horizontal screen extends the vertical screen scene to form a space for learning activities and performance. The platform creates learning situations using robots as surrogates of students to accomplish real-life tasks. Kolb's four-stage experiential learning cyclical model was adopted in the learning design. A simple practice was developed to examine the effect on teaching children English as a foreign language. The results reveal that children could engage deeply and feel more enjoyment using the system. Moreover, as surrogates for students to imagine that they are accomplishing real-life missions, robots could be a vital element of authentic learning in future classrooms. (Contains 4 tables and 5 figures.)


Chen, G.D., , N., Wang, C.Y., Yang, S.H., Lu, W.Y. & Chang, C.K. (2013). Digital Learning Playground: Supporting Authentic Learning Experiences in the Classroom. Interactive Learning Environments, 21(2), 172-183. Retrieved July 15, 2020 from .

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