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Exploring 7th Graders' Game Design Experiences
PROCEEDINGS

, University of West Georgia, United States

Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Using Gamestar Mechanic, 7th grade students in the “Gamifying Social Studies” class created multi-level video games based on social studies lessons. This study explored their game design processes and products. Eight boys and four girls participated in this study. Primary data sources included classroom observations, the participants’ games and reflection papers, feedback sheets, and interviews. The following research questions were addressed: 1) How do middle school students create their own video games based on social studies lessons? 2) What do they learn from the game design and testing processes? and 3) How does the game design experience influence their interest, motivation, and learning? The results of this study provide insights into the integration of game design activities in K-12 classrooms.

Citation

An, Y.J. (2014). Exploring 7th Graders' Game Design Experiences. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 608-610). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved December 8, 2019 from .

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