Making Projects, Making Friends: Online Community as Catalyst for Interactive Media Creation
New Directions for Youth Development Volume 128, ISSN 1533-8916
To become full and active participants in today's technologically saturated society, young people need to become creators (and not just consumers) of interactive media. Developing the requisite abilities and capacities is not a wholly individual process; it is important for young people to have access to communities where they can collaborate and share ideas. This article uses the Scratch online community for exploring how different forms of participation and collaboration can support and shape the ways in which young people develop as creators of interactive media. We describe participation in this community in terms of a spectrum ranging from socializing to creating and present examples of three forms of collaboration within the community. We argue that the most exciting interactive media creation and valuable learning experiences are taking place in the middle space, where participants draw on the best of socializing and creating practices. (Contains 1 figure and 4 notes.)
Brennan, K., Monroy-Hernandez, A. & Resnick, M. (2010). Making Projects, Making Friends: Online Community as Catalyst for Interactive Media Creation. New Directions for Youth Development, 128, 75-83.
Cited ByView References & Citations Map
Lei Chen, School of Educational Technology, Beijing Normal University, China; Feng-Kuang Chiang, Beijing Normal University, China
EdMedia + Innovate Learning 2014 (Jun 23, 2014) pp. 2541–2545
Holly Atkins & Candace Roberts, Saint Leo University, United States
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 203–205
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact email@example.com.